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Hero Wars Giantess Ads – DOES NOT REPRESENT REAL GAME!
Hero Wars Giantess Ads Compilation
Not least because the ad campaign, as managed by Nexters, subsidiary of Hero Wars owner and NASDAQ entity GDEV, shows no signs of letting up and broke its live action cherry in January. Brief commentary on that will serve as a segue into analysis of the commoner fare, i.e. ads consisting of 2D digital artwork.
What’s to be found in Hero Wars? To take the browser version called Dominion Era as an example, the game is an “idle RPG”—one doesn’t really do much when it comes to the action except watch her party members battle against enemy waves and, once the metre is filled, click to activate a special ability. Outside of the combat, one buys and swaps out party members, equips them with items, and spends special gems and coins to level them up. Occasionally there’s a puzzle mini-game. The usual ads, which are the focus of this investigation, imply that Hero Wars’ contents are rather different.
As in any ad campaign worth its salt, GDEV probably tests variant ads and pushes, and refines, the ones that generate returns. While an ad could conceivably boil down to a lowest-common-denominator message, pummelled through A/B testing into something like neutrality, the Hero Wars ads retain a kind of original artistic licence (or could a machine-learning tool dream up the premises we bear witness to in this article?). One presumes an interesting three-way junction, between original artistic licence (brainchild), actual pertinence to the viewer (or the viewer’s sexual curiosity), and optimization.









